![]() I may add a Star Player or Big Guy to the team sometime, perhaps around October. They look great together, and I love how the bases turned out. I’m really thrilled with how the team turned out. They are of course very thematically appropriate and fit the team perfectly. I did the same thing on the Ironskull Ladz, and any other teams going forward. The team also comes with a few Balls, all of which I magnetized to make snapping them onto the bases a whole lot easier and to avoid having a random hole in the base taking away from the work I’d done. You also get two coins, modelled to match the team. First are the turn markers, modelled as tombstones with a raven perched on top and placed on bases, to help tie them in a bit more with the rest of the models, all of which are on bases. It all fits the aesthetic of the team perfectly, less Gothic horror and more classic autumn spookiness.Īlong with the members of the team, the kit comes with a number of other fun items. Plenty of straw, farm gloves, and wooden limbs. Unlike the style we usually see, these undead have a more possessed scarecrow vibe, especially the first two. The core of the team is made up of Zombies. I love the exposed brain on the grey one, which was quite fun to paint, along with the mad scientist bits in his head. Obviously inspired by Frankenstein, I ran with that idea and painted the skin tones we traditionally see him with, a lifeless grey and strange green. The muscle of the team comes from two Flesh Golems. I tried to go a bit more subtle on the shading and shadow than usual, mostly using The Army Painters Spaceship Exterior and Matt White, both of which I’m very happy with. I don’t paint pure white all that often, so this was a good chance to practice that. The Wraiths are a highlight of the team, a classical rendition of a ghost, trapped in a bed sheet with clothesline still attached, along with a few adorable socks. Honestly you could use them as generic Werewolves for any fantasy game and I think they’d fit quite well. I like how well the poses fit for their role on the team, and the models themselves look great. Next up are the teams two Werewolves, a rare sight in the worlds of Warhammer but very fitting for this team. I’m also a huge fan of the pumpkin helmets, which are just the right amount of silly for Blood Bowl. I really like the long lanky limbs of the model, and the hunched pose helps them stand out from the teams Zombies. The small leaves are from Greenstuff World, and I love how much colour they add to the models. I sculpted a few pumpkins, something I’ve done before, which really helped push the autumn feel. I love all the classic horror monsters included in the kit, and I deliberately went with a very autumn themed basing scheme to compliment the Halloween vibes. Honestly, this is one of my favourite Teams in the game. This message was edited 1 time.Another Blood Bowl team, this time of the Undead variety. Very bashy and durable, but incapable of doing anything like "picking up the ball" let alone actually scoring.ĮDIT: I really wish that necromantic wasn't the best undead choice, since when I think undead I think zombies, skeletons, ghosts (that would be an interesting player). It's a shame because I really like tomb kings, but they are literally the exact same thing as the regular undead team, only not as good. Playing vampires is very much a balancing act of controlling chaos. Vampires can be very fun, but they're a massive PITA to manage and you are even more prone to getting messed up by bad rolls than other bloodbowl teams. Vampires and Khemeri are both lower end teams, not quite "joke level" like goblins or halflings, but seriously limited. Regular undead is also a good team, but not as good. Necromantic is one of the best teams out there, but sufferes a bit from not really having a "big guy" (although flesh golems with stand firm can be great for trolling). by unknown ( FUMBBL ) Necromantic teams are an interesting mix of power and scoring potential.
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